Create Your First Project
Start adding your projects to your portfolio. Click on "Manage Projects" to get started
Video Games
CLIENT
Disney, LucasArts, Activision, Square Enix,
ROLE
World Builder, Lead World Builder, Tech Artist
RESPONSIBILITIES
• Lead team of other 3D artists to create environments
• Manage teammates' timelines and creative notes
• Work with designers to create compelling levels
• Work with engineers to ensure optimal performance
• Work to troubleshoot and identify issues
• Identify areas where tools can improve efficiency
I have released numerous game titles across platforms like Nintendo DS, Wii, 3DS, Xbox 360, and PS3 during my time at n-Space, a now-dissolved independent game studio.
At n-Space, I started as a 3D world builder, then became Lead World Builder, and later a Technical Artist. My primary role was designing and creating 3D environments while ensuring playability and IP adherence. I also assisted new projects and helped struggling ones get back on track.
Working in games involves solving creative challenges within hardware limitations. Working on the Nintendo DS, with its strict performance requirements, taught me to constantly seek efficient, optimal solutions throughout my career.





















